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ICANN
2010
Springer
15 years 5 months ago
Multi-Dimensional Deep Memory Atari-Go Players for Parameter Exploring Policy Gradients
Abstract. Developing superior artificial board-game players is a widelystudied area of Artificial Intelligence. Among the most challenging games is the Asian game of Go, which, des...
Mandy Grüttner, Frank Sehnke, Tom Schaul, J&u...
IJCNN
2007
IEEE
15 years 11 months ago
A Wrapper for Projection Pursuit Learning
– Constructive algorithms are effective methods for designing Artificial Neural Networks (ANN) with good accuracy and generalization capability, yet with parsimonious network str...
Leonardo M. Holschuh, Clodoaldo Ap. M. Lima, Ferna...
JOCN
2010
75views more  JOCN 2010»
14 years 12 months ago
Functional Overlap between Regions Involved in Speech Perception and in Monitoring One's Own Voice during Speech Production
The fluency and the reliability of speech production suggest a mechanism that links motor commands and sensory feedback. Here, we examined the neural organization supporting such ...
Zane Z. Zheng, Kevin G. Munhall, Ingrid S. Johnsru...
147
Voted
EDBT
2006
ACM
106views Database» more  EDBT 2006»
16 years 5 months ago
DPTree: A Distributed Pattern Tree Index for Partial-Match Queries in Peer-to-Peer Networks
Abstract. Partial-match queries return data items that contain a subset of the query keywords and order the results based on the statistical properties of the matched keywords. The...
Dyce Jing Zhao, Dik Lun Lee, Qiong Luo
EUROGP
1999
Springer
137views Optimization» more  EUROGP 1999»
15 years 9 months ago
Evolving Controllers for Autonomous Agents Using Genetically Programmed Networks
– This article presents a new approach to the evolution of controllers for autonomous agents. We propose the evolution of a connectionist structure where each node has an associa...
Arlindo Silva, Ana Neves, Ernesto Costa