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109
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ECAI
2010
Springer
15 years 1 months ago
A Motivation-Based Mechanism to Design Behaviors
In human-level simulations, like video games can be, the design of character's behaviors has an important impact on simulation realism. We propose to divide it into a reasonin...
Tony Dujardin, Jean-Christophe Routier
108
Voted
HCI
2009
14 years 10 months ago
User Research and User Centered Design; Designing, Developing, and Commercializing Widget Service on Mobile Handset
Mobile widget is a new paradigm for interactive idle screen service on mobile handset. Currently the standardization of widget is being discussed by W3C; Widget is globally accepte...
Sung Moo Hong
FPL
2006
Springer
103views Hardware» more  FPL 2006»
15 years 4 months ago
A System Design Methodology for Reducing System Integration Time and Facilitating Modular Design Verification
This paper provides a realistic case study of using the previously introduced SIMPPL system architectural model, which fixes the physical interface and communication protocols bet...
Lesley Shannon, Blair Fort, Samir Parikh, Arun Pat...
89
Voted
ACMDIS
2000
ACM
15 years 5 months ago
Improving Electronic Guidebook Interfaces Using a Task-Oriented Design Approach
Item selection is a key problem in electronic guidebook design. Many systems do not apply so-called “context-awareness” technologies to infer user interest, placing the entire...
Paul M. Aoki, Allison Woodruff
89
Voted
DAC
1997
ACM
15 years 5 months ago
Frequency-Domain Compatibility in Digital Filter BIST
We examine frequency-domain issues in the design and selection of on-chip test generators for built-in self-test (BIST) of highperformance digital filters. Test-generator/circuit...
Laurence Goodby, Alex Orailoglu