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VR
2000
IEEE
168views Virtual Reality» more  VR 2000»
15 years 8 months ago
The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments
The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that elimina...
Bastian Leibe, Thad Starner, William Ribarsky, Zac...
ICDAR
2009
IEEE
15 years 2 months ago
New Trends in Digital Scanning Processes
Handwritten document analysis and recognition deals with several different application fields. In document processing, one of the first problems that must be solved is data acquis...
Sebastiano Impedovo, Raffaele Modugno, Anna Ferran...
ARCS
2012
Springer
14 years 3 days ago
Improving Cache Locality for Ray Casting with CUDA
Abstract: In this paper, we present an acceleration method for texture-based ray casting on the compute unified device architecture (CUDA) compatible graphics processing unit (GPU...
Yuki Sugimoto, Fumihiko Ino, Kenichi Hagihara
GIS
2009
ACM
16 years 5 months ago
On-Line Discovery of Flock Patterns in Spatio-Temporal Data
With the recent advancements and wide usage of location detection devices, large quantities of data are collected by GPS and cellular technologies in the form of trajectories. Whi...
Marcos R. Vieira, Petko Bakalov, Vassilis J. Tsotr...
CHI
2004
ACM
16 years 4 months ago
Z-Tiles: building blocks for modular, pressure-sensing floorspaces
A new interactive floorspace has been developed which uses modular nodes connected together to create a pressuresensitive area of varying size and shape, giving it the potential t...
Bruce Richardson, Joseph A. Paradiso, Krispin Leyd...