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FDG
2009
ACM
15 years 10 months ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
AUIC
2006
IEEE
15 years 10 months ago
Implementing a natural user interface for camera phones using visual tags
Pointing is a natural way of communicating. Children in all cultures use pointing inherently. Attaching tags to our environment enables interaction by pointing. Visual tags are a g...
Sanni Siltanen, Jouko Hyväkkä
BROADNETS
2006
IEEE
15 years 10 months ago
Distributed Job Scheduling based on Multiple Constraints Anycast Routing
— As the popularity of resource-constrained devices such as hand-held computers increases, a new network service offloading complex processing tasks towards computational resour...
Tim Stevens, Marc De Leenheer, Filip De Turck, Bar...
INFOCOM
2005
IEEE
15 years 9 months ago
IPStash: a set-associative memory approach for efficient IP-lookup
—IP-Lookup is a challenging problem because of the increasing routing table sizes, increased traffic, and higher speed links. These characteristics lead to the prevalence of hard...
Stefanos Kaxiras, Georgios Keramidas
SIGCOMM
2010
ACM
15 years 4 months ago
Source flow: handling millions of flows on flow-based nodes
Flow-based networks such as OpenFlow-based networks have difficulty handling a large number of flows in a node due to the capacity limitation of search engine devices such as tern...
Yasunobu Chiba, Yusuke Shinohara, Hideyuki Shimoni...