This paper discusses a practical framework for the semi automatic construction of evaluation functions for games. Based on a structured evaluation function representation, a proced...
Abstract. We extend the common depth-first backtrack search for constraint satisfaction problems with randomized variable and value selection. The resulting methods are applied to ...
A new approach to the induction of multivariate decision trees is proposed. A linear decision function (hyper-plane) is used at each non-terminal node of a binary tree for splittin...
In this paper we explore the tactical aspects needed for the creation of an intelligent computer-pool player. The research results in three modifications to our previous model. An ...
We propose to selectively remove examples from the training set using probabilistic estimates related to editing algorithms (Devijver and Kittler, 1982). This heuristic procedure ...