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» Selection and context for action recognition
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TSMC
2008
117views more  TSMC 2008»
14 years 8 months ago
Discovery of High-Level Behavior From Observation of Human Performance in a Strategic Game
This paper explores the issues faced in creating a sys-4 tem that can learn tactical human behavior merely by observing5 a human perform the behavior in a simulation. More specific...
Brian S. Stensrud, Avelino J. Gonzalez
CVPR
2008
IEEE
15 years 11 months ago
Randomized trees for human pose detection
This paper addresses human pose recognition from video sequences by formulating it as a classification problem. Unlike much previous work we do not make any assumptions on the ava...
Grégory Rogez, Jonathan Rihan, Srikumar Ram...
JCDL
2003
ACM
119views Education» more  JCDL 2003»
15 years 2 months ago
How Fast Is Too Fast? Evaluating Fast Forward Surrogates for Digital Video
To support effective browsing, interfaces to digital video libraries should include video surrogates (i.e., smaller objects that can stand in for the videos in the on, analogous t...
Barbara M. Wildemuth, Gary Marchionini, Meng Yang,...
INFSOF
2007
74views more  INFSOF 2007»
14 years 9 months ago
Software process improvement as emergent change: A structurational analysis
This paper presents a framework that draws on Structuration theory and dialectical hermeneutics to explicate the dynamics of software process improvement (SPI) in a packaged softw...
I. Allison, Yasmin Merali
107
Voted
ATAL
2007
Springer
15 years 3 months ago
Auction-based multi-robot task allocation in COMSTAR
Over the past few years, swarm based systems have emerged as an attractive paradigm for building large scale distributed systems composed of numerous independent but coordinating ...
Matthew Hoeing, Prithviraj Dasgupta, Plamen V. Pet...