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103
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ECAI
2008
Springer
15 years 2 months ago
Reinforcement Learning with the Use of Costly Features
In many practical reinforcement learning problems, the state space is too large to permit an exact representation of the value function, much less the time required to compute it. ...
Robby Goetschalckx, Scott Sanner, Kurt Driessens
103
Voted
ICMLA
2009
14 years 10 months ago
The Neuro Slot Car Racer: Reinforcement Learning in a Real World Setting
This paper describes a novel real-world reinforcement learning application: The Neuro Slot Car Racer. In addition to presenting the system and first results based on Neural Fitted...
Tim C. Kietzmann, Martin Riedmiller
KBS
2007
103views more  KBS 2007»
15 years 19 days ago
Eye-tracking for user modeling in exploratory learning environments: An empirical evaluation
In this paper, we describe research on using eye-tracking data for on-line assessment of user meta-cognitive behavior during interaction with an environment for exploration-based ...
Cristina Conati, Christina Merten
128
Voted
IAT
2003
IEEE
15 years 6 months ago
Asymmetric Multiagent Reinforcement Learning
A gradient-based method for both symmetric and asymmetric multiagent reinforcement learning is introduced in this paper. Symmetric multiagent reinforcement learning addresses the ...
Ville Könönen
121
Voted
FLAIRS
2003
15 years 2 months ago
Learning Opening Strategy in the Game of Go
In this paper, we present an experimental methodology and results for a machine learning approach to learning opening strategy in the game of Go, a game for which the best compute...
Timothy Huang, Graeme Connell, Bryan McQuade