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TSMC
1998
99views more  TSMC 1998»
15 years 3 months ago
Learning visually guided grasping: a test case in sensorimotor learning
Abstract—We present a general scheme for learning sensorimotor tasks which allows rapid on-line learning and generalization of the learned knowledge to unfamiliar objects. The sc...
Ishay Kamon, Tamar Flash, Shimon Edelman
TSMC
2008
117views more  TSMC 2008»
15 years 2 months ago
Discovery of High-Level Behavior From Observation of Human Performance in a Strategic Game
This paper explores the issues faced in creating a sys-4 tem that can learn tactical human behavior merely by observing5 a human perform the behavior in a simulation. More specific...
Brian S. Stensrud, Avelino J. Gonzalez
JOCN
2010
104views more  JOCN 2010»
15 years 2 months ago
Spatial Attention Evokes Similar Activation Patterns for Visual and Auditory Stimuli
■ Neuroimaging studies suggest that a fronto-parietal network is activated when we expect visual information to appear at a specific spatial location. Here we examined whether a...
David V. Smith, Ben Davis, Kathy Niu, Eric W. Heal...
P2P
2010
IEEE
207views Communications» more  P2P 2010»
15 years 2 months ago
Local Access to Sparse and Large Global Information in P2P Networks: A Case for Compressive Sensing
—In this paper we face the following problem: how to provide each peer local access to the full information (not just a summary) that is distributed over all edges of an overlay ...
Rossano Gaeta, Marco Grangetto, Matteo Sereno
UMUAI
2010
136views more  UMUAI 2010»
15 years 2 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...