This study aims at understanding the patient’s experience in the waiting room of the emergency department. The research explores and unveils the context and interactions in the ...
We describe a practical vision of ubiquitous computing with tangible interfaces, that orbits around an individual and is mediated by his or her personal consumer electronic device...
Two-sided markets arise when two different types of users may realize gains by interacting with one another through one or more platforms or mediators. We initiate a study of the...
—The amount of dynamic content on the web has been steadily increasing. Scripting languages such as JavaScript and browser extensions such as Adobe’s Flash have been instrument...
Sean Ford, Marco Cova, Christopher Kruegel, Giovan...
— The pervasive computing environment and the wide network bandwidth provide users more opportunities to utilize remote computing resources. In this paper, we introduce a highper...