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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 3 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
SPE
2002
130views more  SPE 2002»
15 years 3 months ago
Unix tools as visual programming components in a GUI-builder environment
Development environments based on ActiveX controls and JavaBeans are marketed as "visual programming" platforms; in practice their visual dimension is limited to the des...
Diomidis Spinellis
TKDE
2002
115views more  TKDE 2002»
15 years 3 months ago
An Approach of Implementing General Learning Companions for Problem Solving
Adding a learning companion, a computer simulated social agent, to a computer based learning system can enhance its educational value by enriching the way in which the computer and...
Chih-Yueh Chou, Tak-Wai Chan, Chi-Jen Lin
TOG
2002
208views more  TOG 2002»
15 years 3 months ago
Video matting of complex scenes
This paper describes a new framework for video matting, the process of pulling a high-quality alpha matte and foreground from a video sequence. The framework builds upon technique...
Yung-Yu Chuang, Aseem Agarwala, Brian Curless, Dav...
TVCG
2002
123views more  TVCG 2002»
15 years 3 months ago
Information Visualization and Visual Data Mining
Never before in history data has been generated at such high volumes as it is today. Exploring and analyzing the vast volumes of data becomes increasingly difficult. Information vi...
Daniel A. Keim
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