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DIGRA
2005
Springer
15 years 3 months ago
Contexts, pleasures and preferences: girls playing computer games
In this paper, issues of girls and their gaming preferences are explored through observations of computer games sessions at an all-girl state school. What emerged is that preferen...
Diane Carr
72
Voted
ASPDAC
2004
ACM
169views Hardware» more  ASPDAC 2004»
15 years 3 months ago
Design of real-time VGA 3-D image sensor using mixed-signal techniques
— We have developed the first real-time 3-D image sensor with VGA pixel resolution using mixed-signal techniques to achieve high-speed and high-accuracy range calculation based ...
Yusuke Oike, Makoto Ikeda, Kunihiro Asada
MOBICOM
2004
ACM
15 years 3 months ago
PAVAN: a policy framework for content availabilty in vehicular ad-hoc networks
Advances in wireless communication, storage and processing are realizing next-generation in-vehicle entertainment systems. Even if hundreds of different video or audio titles are...
Shahram Ghandeharizadeh, Shyam Kapadia, Bhaskar Kr...
SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
15 years 2 months ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
IBPRIA
2003
Springer
15 years 2 months ago
A Colour Tracking Procedure for Low-Cost Face Desktop Applications
In this paper we present an environment for the tracking of a human face obtained from a real video sequence. We will describe the system and discuss the advantages and disadvanta...
Francisco J. Perales López, Ramon Mas, Miqu...