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CGF
1998
116views more  CGF 1998»
15 years 4 months ago
A Light Hierarchy for Fast Rendering of Scenes with Many Lights
We introduce a new data structure in the form of a light hierarchy for efficiently ray-tracing scenes with many light sources. An octree is constructed with the point light sourc...
Eric Paquette, Pierre Poulin, George Drettakis
CN
1998
95views more  CN 1998»
15 years 4 months ago
The Limits of Web Metadata, and Beyond
The World Wide Web currently has a huge amount of data, with practically no classification information, and this makes it extremely difficult to handle effectively. It has been re...
Massimo Marchiori
ALGORITHMICA
1999
84views more  ALGORITHMICA 1999»
15 years 4 months ago
Computational Approaches to Drug Design
Abstract. The rational approach to pharmaceutical drug design begins with an investigation of the relationship between chemical structure and biological activity. Information gaine...
Paul W. Finn, Lydia E. Kavraki
IJPRAI
2002
93views more  IJPRAI 2002»
15 years 4 months ago
Improving Stability of Decision Trees
Decision-tree algorithms are known to be unstable: small variations in the training set can result in different trees and different predictions for the same validation examples. B...
Mark Last, Oded Maimon, Einat Minkov
CG
1999
Springer
15 years 4 months ago
A visibility algorithm for hybrid geometry- and image-based modeling and rendering
Hybrid geometry- and image-based modeling and rendering systems use photographs taken of a real-world environment and mapped onto the surfaces of a 3D model to achieve photorealis...
Thomas A. Funkhouser
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