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ICIP
2000
IEEE
16 years 6 months ago
Pyramid Texture Compression and Decompression Using Interpolative Vector Quantization
Abstract-Texture mapping is a common technique used to increase the visual quality of 3D scenes. As texture mapping requires large memory to deal with large textures generally r e ...
Young-Su Kwon, In-Cheol Park, Chong-Min Kyung
CVPR
2006
IEEE
16 years 6 months ago
An Integrated Model of Top-Down and Bottom-Up Attention for Optimizing Detection Speed
Integration of goal-driven, top-down attention and image-driven, bottom-up attention is crucial for visual search. Yet, previous research has mostly focused on models that are pur...
Vidhya Navalpakkam, Laurent Itti
149
Voted
CRV
2006
IEEE
187views Robotics» more  CRV 2006»
15 years 8 months ago
Confidence Based updation of Motion Conspicuity in Dynamic Scenes
Computational models of visual attention result in considerable data compression by eliminating processing on regions likely to be devoid of meaningful content. While saliency map...
Vivek Kumar Singh, Subhransu Maji, Amitabha Mukerj...
APGV
2008
ACM
200views Visualization» more  APGV 2008»
15 years 6 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
ICRA
2002
IEEE
121views Robotics» more  ICRA 2002»
15 years 9 months ago
An Efficient Approach to the Simultaneous Localisation and Mapping Problem
—The simultaneous localization and map building (SLAM) problem asks if it is possible for an autonomous vehicle to start in an unknown location in an unknown environment and then...
Stefan B. Williams, Gamini Dissanayake, Hugh F. Du...