This paper introduces a method for converting an image or volume sampled on a regular grid into a space-efficient irregular point hierarchy. The conversion process retains the ori...
We present a new algorithm for rendering very large volume data sets at interactive framerates on standard PC hardware. The algorithm accepts scalar data sampled on a regular grid...
Stefan Guthe, Michael Wand, Julius Gonser, Wolfgan...
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...
We attack the problem of image-based rendering with occlusions and general camera motions by using distorted multiperspective images; such images provide multiple-viewpoint photom...
Splatting is a popular direct volume rendering algorithm. However, the algorithm does not correctly render cases where the volume sampling rate is higher than the image sampling r...