WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
— The DECOS architecture aims at combining the advantages of federated and integrated systems. The DECOS architecture divides the overall system into a set of nearly-independent ...
During a program’s runtime, the stack and data segments of the main memory often contain much redundancy, which makes them good candidates for compression. Compression and decomp...
Loops are the main time consuming part of programs based on floating point computations. The performance of the loops is limited either by recurrences in the computation or by the...
The capability of performing architectural exploration has become essential for embedded microprocessor design in System-On-Chip. While many retargetable instruction set (ISA) sim...