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CGF
2006
198views more  CGF 2006»
14 years 10 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
IPPS
2005
IEEE
15 years 3 months ago
Virtual Gateways in the DECOS Integrated Architecture
— The DECOS architecture aims at combining the advantages of federated and integrated systems. The DECOS architecture divides the overall system into a set of nearly-independent ...
Roman Obermaisser, Philipp Peti, Hermann Kopetz
WMPI
2004
ACM
15 years 3 months ago
Selective main memory compression by identifying program phase changes
During a program’s runtime, the stack and data segments of the main memory often contain much redundancy, which makes them good candidates for compression. Compression and decomp...
Doron Nakar, Shlomo Weiss
ICPP
1999
IEEE
15 years 2 months ago
Impact on Performance of Fused Multiply-Add Units in Aggressive VLIW Architectures
Loops are the main time consuming part of programs based on floating point computations. The performance of the loops is limited either by recurrences in the computation or by the...
David López, Josep Llosa, Eduard Ayguad&eac...
DAC
2003
ACM
15 years 10 months ago
A retargetable micro-architecture simulator
The capability of performing architectural exploration has become essential for embedded microprocessor design in System-On-Chip. While many retargetable instruction set (ISA) sim...
Wai Sum Mong, Jianwen Zhu