We are interested in the following mesh refinement problem: given an input set of points P in Rd , we would like to produce a good-quality triangulation by adding new points in P....
We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point” technique proposed by Chew. Given a surface S, it progressively adds poin...
Let V be a finite set of points in the plane. We present a 2-local algorithm that constructs a plane 4 3 9 -spanner of the unit-disk graph UDG(V ). This algorithm makes only one ...
Prosenjit Bose, Paz Carmi, Michiel H. M. Smid, Dam...
We consider online routing algorithms for finding paths between the vertices of plane graphs. We show (1) there exists a routing algorithm for arbitrary triangulations that has no...
Prosenjit Bose, Pat Morin, Andrej Brodnik, Svante ...
Recent advances in technology have made tremendous amount of multimedia information available to the general population. An efficient way of dealing with this new development is t...