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HCI
2007
15 years 3 months ago
Gaze as a Supplementary Modality for Interacting with Ambient Intelligence Environments
We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our da...
Daniel Gepner, Jérôme Simonin, No&eum...
MOBISYS
2005
ACM
16 years 1 months ago
A systems architecture for ubiquitous video
Realityflythrough is a telepresence/tele-reality system that works in the dynamic, uncalibrated environments typically associated with ubiquitous computing. By harnessing networke...
Neil J. McCurdy, William G. Griswold
CGVR
2006
15 years 3 months ago
Application Of Virtual Reality Technology To Evacuation Simulation In Fire Disaster
- The correct and quick evacuation of occupants is very important for the save of lives in a public building when it is attacked by a fire. However, it is difficult to train the oc...
Aizhu Ren, Chi Chen, Jianyong Shi, Liang Zou
99
Voted
PSYCHNOLOGY
2008
74views more  PSYCHNOLOGY 2008»
15 years 1 months ago
The Use of Virtual and Mixed Reality Environments for Urban Behavioural Studies
Virtual/mixed reality 3D models of real-world environments can be used to run behavioural and other experiments with real human subjects, replacing the traditional approach where ...
Andrew J. Park, Thomas W. Calvert, Patricia L. Bra...
98
Voted
HPDC
2000
IEEE
15 years 6 months ago
CAVEStudy: An Infrastructure for Computational Steering in Virtual Reality Environments
We present the CAVEStudy system that enables scientists to interactively steer a simulation from a virtual reality (VR) environment. No modification to the source code is necessa...
Luc Renambot, Henri E. Bal, Desmond Germans, Hans ...