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VRST
2005
ACM
15 years 7 months ago
AMMP-Vis: a collaborative virtual environment for molecular modeling
Molecular modeling is an important research area, helping scientists develop new drugs against diseases such as AIDS and cancer. Prior studies have demonstrated that immersive vir...
Jeffrey W. Chastine, Jeremy C. Brooks, Ying Zhu, G...
VRST
2006
ACM
15 years 7 months ago
The benefits of third-person perspective in virtual and augmented reality?
Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an is...
Patrick Salamin, Daniel Thalmann, Fréd&eacu...
110
Voted
IJVR
2007
110views more  IJVR 2007»
15 years 1 months ago
A Decade of Research and Development in Disability, Virtual Reality and Associated Technologies: Review of ICDVRAT 1996-2006
—The International Conference (series) on Disability, Virtual Reality and Associated Technologies (ICDVRAT) this year held its sixth biennial conference, celebrating ten years of...
S. V. G. Cobb, Paul M. Sharkey
VC
2010
197views more  VC 2010»
14 years 8 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond
130
Voted
ACMACE
2005
ACM
15 years 7 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski