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ACMACE
2005
ACM
15 years 5 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
VR
2002
IEEE
170views Virtual Reality» more  VR 2002»
14 years 11 months ago
Handling of Virtual Contact in Immersive Virtual Environments: Beyond Visuals
This paper addresses the issue of improving the perception of contact that users make with purely virtual objects in virtual environments. Because these objects have no physical c...
Robert W. Lindeman, James N. Templeman, John L. Si...
VLUDS
2010
158views Visualization» more  VLUDS 2010»
14 years 6 months ago
Cartography of Mars in a Virtual Reality Environment
This work aims to investigate the suitability of applying Virtual Reality techniques in the exploration of Mars terrain features in order to support the creation of topographic ma...
Rolf Westerteiger
CG
2005
Springer
14 years 11 months ago
Intelligent virtual environments for virtual reality art
The development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interactio...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc...
EDUTAINMENT
2007
Springer
15 years 5 months ago
Usability Test of Immersion for Augmented Reality Based Product Design
In this paper, we evaluate the usability of multimodal feedback for enhancing immersion in augmented reality (AR) based product design environments, introduced in the paper [1]. We...
Taejin Ha, Yoonje Chang, Woontack Woo