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» Self-similarity based texture editing
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CGF
2008
188views more  CGF 2008»
13 years 6 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
CGF
2011
12 years 9 months ago
Estimating Color and Texture Parameters for Vector Graphics
Diffusion curves are a powerful vector graphic representation that stores an image as a set of 2D Bezier curves with colors defined on either side. These colors are diffused over...
Stefan Jeschke, David Cline, Peter Wonka
ASIAN
2004
Springer
140views Algorithms» more  ASIAN 2004»
13 years 11 months ago
A Novel Texture Synthesis Based Algorithm for Object Removal in Photographs
Natural images and photographs sometimes may contain stains or undesired objects covering significant portions of the images. Inpainting is a method to fill in such portions using ...
Feng Tang, Yiting Ying, Jin Wang, Qunsheng Peng
SIGGRAPH
2010
ACM
13 years 10 months ago
Interactive on-surface signal deformation
We present an interactive system for the artistic control of visual phenomena visible on surfaces. Our method allows the user to intuitively reposition shadows, caustics, and indi...
Tobias Ritschel, Thorsten Thormählen, Carsten Dac...
ICMCS
2005
IEEE
130views Multimedia» more  ICMCS 2005»
13 years 12 months ago
The photodynamic tool: generation of animation from a single texture image
This paper proposes a new animation editing method for creating animations from a single texture image. A standard warping method can not handle a physical motion effect because o...
Hidetomo Sakaino