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UIST
2005
ACM
15 years 7 months ago
Informal prototyping of continuous graphical interactions by demonstration
Informal prototyping tools have shown great potential in facilitating the early stage design of user interfaces. However, continuous interactions, an important constituent of high...
Yang Li, James A. Landay
DIGRA
2005
Springer
15 years 7 months ago
Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations.
Like many massively-multiplayer role-playing games, Final Fantasy XI is a persistent world with a heroic fantasy setting. This paper discusses fictive player identities, and descr...
William Huber
ER
2005
Springer
200views Database» more  ER 2005»
15 years 7 months ago
How to Tame a Very Large ER Diagram (Using Link Analysis and Force-Directed Drawing Algorithms)
Abstract. Understanding a large schema without the assistance of persons already familiar with it (and its associated applications), is a hard and very time consuming task that occ...
Yannis Tzitzikas, Jean-Luc Hainaut
ICMI
2005
Springer
164views Biometrics» more  ICMI 2005»
15 years 7 months ago
A user interface framework for multimodal VR interactions
This article presents a User Interface (UI) framework for multimodal interactions targeted at immersive virtual environments. Its configurable input and gesture processing compon...
Marc Erich Latoschik
143
Voted
ACMACE
2004
ACM
15 years 7 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors