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ICPP
2008
IEEE
15 years 4 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
RSP
2008
IEEE
118views Control Systems» more  RSP 2008»
15 years 4 months ago
Functional DIF for Rapid Prototyping
Dataflow formalisms have provided designers of digital signal processing systems with optimizations and guarantees to arrive at quality prototypes quickly. As system complexity in...
William Plishker, Nimish Sane, Mary Kiemb, Kapil A...
GPC
2007
Springer
15 years 3 months ago
Design of PeerSum: A Summary Service for P2P Applications
Sharing huge databases in distributed systems is inherently difficult. As the amount of stored data increases, data localization techniques become no longer sufficient. A more ef...
Rabab Hayek, Guillaume Raschia, Patrick Valduriez,...
VR
2003
IEEE
141views Virtual Reality» more  VR 2003»
15 years 3 months ago
Device Independence and Extensibility in Gesture Recognition
Gesture recognition techniques often suffer from being highly device-dependent and hard to extend. If a system is trained using data from a specific glove input device, that syst...
Jacob Eisenstein, Shahram Ghandeharizadeh, Leana G...
ICNP
2002
IEEE
15 years 2 months ago
Analysis of the MED Oscillation Problem in BGP
The Multi Exit Discriminator (MED) attribute of the Border Gateway Protocol (BGP) is widely used to implement “cold potato routing” between autonomous systems. However, the us...
Timothy Griffin, Gordon T. Wilfong