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VR
2007
IEEE
141views Virtual Reality» more  VR 2007»
16 years 10 days ago
Real-time Path Planning for Virtual Agents in Dynamic Environments
We present a novel approach for real-time path planning of multiple virtual agents in complex dynamic scenes. We introduce a new data structure, Multi-agent Navigation Graph (MaNG...
Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. L...
174
Voted
VRST
2006
ACM
16 years 15 hour ago
P2P Network for very large virtual environment
The ever increasing speed of Internet connections has led to a point where it is actually possible for every end user to seamlessly share data on Internet. Peer-To-Peer (P2P) netw...
Romain Cavagna, Christian Bouville, Jér&oci...
SIGGRAPH
2000
ACM
15 years 10 months ago
Non-photorealistic virtual environments
We describe a system for non-photorealistic rendering (NPR) of virtual environments. In real time, it synthesizes imagery of architectural interiors using stroke-based textures. W...
Allison Klein, Wilmot Li, Michael M. Kazhdan, Wagn...
174
Voted
DEXAW
2006
IEEE
153views Database» more  DEXAW 2006»
16 years 4 days ago
Capturing and Using the Operational Semantics of Large Distributed Systems: Sharing Common Application Requirements in Virtual O
Organisations may wish to use a standards-defined distributed system in a global sense but also have a requirement for non-standard local behaviour. This reflects the production...
Nickolas J. G. Falkner, Paul D. Coddington, Andrew...
170
Voted
CHI
2002
ACM
16 years 6 months ago
Comparing voodoo dolls and HOMER: exploring the importance of feedback in virtual environments
When creating techniques for manipulating objects at a distance in immersive virtual environments, researchers have primarily focused on increasing selection range, placement rang...
Jeffrey S. Pierce, Randy F. Pausch