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CN
2010
146views more  CN 2010»
15 years 2 months ago
Badumna: A decentralised network engine for virtual environments
Many of today's virtual environment applications, such as massively multi-player online games, involve a large and rapidly changing set of users. The server-based architectur...
Santosh Kulkarni, Scott Douglas, David Churchill
SAJ
2000
71views more  SAJ 2000»
15 years 1 months ago
Presence as a means for understanding user behaviour in virtual environments
Presence has become a key concept in characterizing and evaluating Virtual Environments. Our contribution is to show that current measures of Presence, as a metric of users' ...
Edwin H. Blake, Juan Casanueva, David Nunez
99
Voted
ENGL
2007
76views more  ENGL 2007»
15 years 1 months ago
Applying an Enhanced Path Finding Avatar for a Virtual Environment
—There are several types of landform and objects in the virtual environmentsuchasobstacles,moveobjectsanditems…etc.Apathfindingavatar shouldevaluatethewholeenvironmentproperly,...
Jui-Fa Chen, Wei-Chuan Lin, Li-Hao Yang
125
Voted
CGF
2004
144views more  CGF 2004»
15 years 1 months ago
Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments
The navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual e...
Fabrice Lamarche, Stéphane Donikian
GCC
2005
Springer
15 years 7 months ago
Characterizing Services Composeability and OWL-S Based Services Composition
Grid has emerged as a new paradigm for integration within dynamic virtual enterprises. Given a service-oriented Grid environment, more complex, value-added sophisticated services a...
Zhonghua Yang, Jing-Bing Zhang, Jiao Tao, Robert K...