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VR
2003
IEEE
200views Virtual Reality» more  VR 2003»
15 years 9 months ago
The blue-c Distributed Scene Graph
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Perfor...
Martin Näf, Edouard Lamboray, Oliver G. Staad...
VR
2000
IEEE
103views Virtual Reality» more  VR 2000»
15 years 8 months ago
Extending Locales: Awareness Management in MASSIVE-3
Locales (as first embodied in the SPLINE system) are a very good approach to constructing and organising large virtual environments, especially for distributed and multiuser syste...
Jim Purbrick, Chris Greenhalgh
VISUAL
1999
Springer
15 years 8 months ago
Generic Viewer Interaction Semantics for Dynamic Virtual Video Synthesis
The FRAMES project is developing a system for video database search, content-based retrieval, and virtual video program synthesis. For dynamic synthesis applications, a video progr...
Craig A. Lindley, Anne-Marie Vercoustre
DSRT
2002
IEEE
15 years 9 months ago
Nautilus - The Environment for Training and Testing
The paper describes an experimental web-based environment for teaching and testing. The application named Nautilus has been developed using Virtual Reality Modeling Language (VRML...
Jiri Chludil, Jiri Zara
ICMCS
1996
IEEE
106views Multimedia» more  ICMCS 1996»
15 years 8 months ago
CALVIN: An Immersimedia Design Environment Utilizing Heterogeneous Perspectives
In this paper we describe CALVIN, an immersive multimedia approach to applying virtual reality in architectural design and collaborative visualization emphasizing heterogeneous pe...
Jason Leigh, Andrew E. Johnson