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AIIDE
2008
15 years 4 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
LISA
2004
15 years 3 months ago
autoMAC: A Tool for Automating Network Moves, Adds, and Changes
It is often difficult and time-consuming to manage computer `moves, adds, and changes' that take place in a switched, subnetted environment. It is even more difficult when th...
Christopher J. Tengi, James M. Roberts, Joseph R. ...
CG
2005
Springer
15 years 1 months ago
Interpretive OpenGL for computer graphics
OpenGL is the industry-leading, cross-platform graphics application programming interface (API), and the only major API with support for virtually all operating systems. Many lang...
Bo Chen, Harry H. Cheng
CVPR
2005
IEEE
16 years 3 months ago
A Two Level Approach for Scene Recognition
Classifying pictures into one of several semantic categories is a classical image understanding problem. In this paper, we present a stratified approach to both binary (outdoor-in...
Le Lu, Kentaro Toyama, Gregory D. Hager
CVPR
2006
IEEE
16 years 3 months ago
Applying Ensembles of Multilinear Classifiers in the Frequency Domain
Ensemble methods such as bootstrap, bagging or boosting have had a considerable impact on recent developments in machine learning, pattern recognition and computer vision. Theoret...
Christian Bauckhage, Thomas Käster, John K. T...