Sciweavers

4424 search results - page 867 / 885
» Semantic virtual environments
Sort
View
AIIDE
2008
15 years 2 days ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
LISA
2004
14 years 11 months ago
autoMAC: A Tool for Automating Network Moves, Adds, and Changes
It is often difficult and time-consuming to manage computer `moves, adds, and changes' that take place in a switched, subnetted environment. It is even more difficult when th...
Christopher J. Tengi, James M. Roberts, Joseph R. ...
CG
2005
Springer
14 years 9 months ago
Interpretive OpenGL for computer graphics
OpenGL is the industry-leading, cross-platform graphics application programming interface (API), and the only major API with support for virtually all operating systems. Many lang...
Bo Chen, Harry H. Cheng
CVPR
2005
IEEE
15 years 11 months ago
A Two Level Approach for Scene Recognition
Classifying pictures into one of several semantic categories is a classical image understanding problem. In this paper, we present a stratified approach to both binary (outdoor-in...
Le Lu, Kentaro Toyama, Gregory D. Hager
CVPR
2006
IEEE
15 years 11 months ago
Applying Ensembles of Multilinear Classifiers in the Frequency Domain
Ensemble methods such as bootstrap, bagging or boosting have had a considerable impact on recent developments in machine learning, pattern recognition and computer vision. Theoret...
Christian Bauckhage, Thomas Käster, John K. T...