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FDG
2009
ACM
15 years 2 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
EDBT
2009
ACM
166views Database» more  EDBT 2009»
15 years 2 months ago
Neighbor-based pattern detection for windows over streaming data
The discovery of complex patterns such as clusters, outliers, and associations from huge volumes of streaming data has been recognized as critical for many domains. However, patte...
Di Yang, Elke A. Rundensteiner, Matthew O. Ward
ICCS
2001
Springer
15 years 2 months ago
Inclusion-Based Approximate Reasoning
Nowadays, people start to accept fuzzy rule–based systems as flexible and convenient tools to solve a myriad of ill–defined but otherwise (for humans) straightforward tasks s...
Chris Cornelis, Etienne E. Kerre
INFOCOM
2000
IEEE
15 years 2 months ago
RMX: Reliable Multicast for Heterogeneous Networks
—Although IP Multicast is an effective network primitive for best-effort, large-scale, multi-point communication, many multicast applications such as shared whiteboards, multi-pl...
Yatin Chawathe, Steven McCanne, Eric A. Brewer
ECOOP
2000
Springer
15 years 2 months ago
Copying and Comparing: Problems and Solutions
In object oriented programming, it is sometimes necessary to copy objects and to compare them for equality or inequality. We discuss some of the issues involved in copying and comp...
Peter Grogono, Markku Sakkinen