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VR
1999
IEEE
164views Virtual Reality» more  VR 1999»
15 years 9 months ago
The Software Architecture of a Real-Time Battlefield Visualization Virtual Environment
This paper describes the software architecture of Dragon, a real-time situational awareness virtual environment for battlefield visualization. Dragon receives data from a number of...
Simon Julier, Rob King, Brad Colbert, Jim Durbin, ...
VW
2000
Springer
15 years 8 months ago
A Framework to Dynamically Manage Distributed Virtual Environments
Abstract. In this paper, we present the project Urbi et Orbi, a framework to dynamically manage distributed virtual environments (DVEs). This framework relies on a dedicated script...
Yoann Fabre, Guillaume Pitel, Laurent Soubrevilla,...
SEDE
2007
15 years 6 months ago
AVRATAR: A virtual environment for puppet animation
When it comes to three dimensional computer animations, the use of live actors to control the movements of onscreen characters produces a realism that is unsurpassed. But so are t...
Alexander Redei, Ed Tumbusch, Josh Koberstein, Ser...
140
Voted
WSCG
2003
140views more  WSCG 2003»
15 years 6 months ago
Multifaceted Interaction with a Virtual Engineering Environment using a Scenegraph-oriented Approach
To provide an adequate user interface to the large amount of geometrical and alphanumerical date coupled to the geometries, the 3D interaction in the virtual environment is combin...
Arnold Müller, Stefan Conrad 0003, Ernst Krui...
CIA
2001
Springer
15 years 9 months ago
Improving Communication in 3D Virtual Environments by Means of Task Delegation in Agents
User-to-User Communication within Internet-based 3D Virtual Environments is usually difficult mainly due to the trade-off between the capability and the complexity of the interface...
Ricardo Imbert, Angélica de Antonio, Javier...