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ACMACE
2005
ACM
15 years 3 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
91
Voted
MM
2005
ACM
153views Multimedia» more  MM 2005»
15 years 3 months ago
Body degree zero
alization is a combination of abstract generated forms and found imagery. The frequency, amplitude, and percentage differences between samples of incoming data are mapped to forms ...
Alan Dunning, Paul Woodrow, Morley Hollenberg
MM
2005
ACM
103views Multimedia» more  MM 2005»
15 years 3 months ago
Simulated virtual market place by using voiscape communication medium
We are developing a new voice communication medium called voiscape. Voiscape enables natural and seamless bi-directional voice communication by using sound to create a virtual sou...
Yasusi Kanada
MM
2005
ACM
169views Multimedia» more  MM 2005»
15 years 3 months ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
WOWMOM
2005
ACM
109views Multimedia» more  WOWMOM 2005»
15 years 3 months ago
On Maximizing Lifetime of a Sensor Cluster
We consider the energy consumed in radio transmission of a set of sensors forming a data gathering wireless network. Our objective is to enhance the lifetime of such networks by e...
Samar Agnihotri, Pavan Nuggehalli, H. S. Jamadagni
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