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STOC
1994
ACM
168views Algorithms» more  STOC 1994»
15 years 3 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
ECCV
2010
Springer
15 years 1 months ago
Emotion Recognition from Arbitrary View Facial Images
Abstract. Emotion recognition from facial images is a very active research topic in human computer interaction (HCI). However, most of the previous approaches only focus on the fro...
DAC
2006
ACM
15 years 1 months ago
A fast HW/SW FPGA-based thermal emulation framework for multi-processor system-on-chip
With the growing complexity in consumer embedded products and the improvements in process technology, Multi-Processor SystemOn-Chip (MPSoC) architectures have become widespread. T...
David Atienza, Pablo Garcia Del Valle, Giacomo Pac...
BMCBI
2006
111views more  BMCBI 2006»
14 years 12 months ago
PepDist: A New Framework for Protein-Peptide Binding Prediction based on Learning Peptide Distance Functions
Background: Many different aspects of cellular signalling, trafficking and targeting mechanisms are mediated by interactions between proteins and peptides. Representative examples...
Tomer Hertz, Chen Yanover
PAMI
2012
13 years 2 months ago
Fast Joint Estimation of Silhouettes and Dense 3D Geometry from Multiple Images
—We propose a probabilistic formulation of joint silhouette extraction and 3D reconstruction given a series of calibrated 2D images. Instead of segmenting each image separately i...
Kalin Kolev, Thomas Brox, Daniel Cremers
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