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SIGGRAPH
2000
ACM
15 years 7 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
SIGGRAPH
1999
ACM
15 years 7 months ago
LDI Tree: A Hierarchical Representation for Image-Based Rendering
Using multiple reference images in 3D image warping has been a challenging problem. Recently, the Layered Depth Image (LDI) was proposed by Shade et al. to merge multiple referenc...
Chun-Fa Chang, Gary Bishop, Anselmo Lastra
CVPR
2006
IEEE
16 years 5 months ago
Acceleration Strategies for Gaussian Mean-Shift Image Segmentation
Gaussian mean-shift (GMS) is a clustering algorithm that has been shown to produce good image segmentations (where each pixel is represented as a feature vector with spatial and r...
Miguel Á. Carreira-Perpiñán
KDD
2009
ACM
191views Data Mining» more  KDD 2009»
16 years 3 months ago
Scalable pseudo-likelihood estimation in hybrid random fields
Learning probabilistic graphical models from high-dimensional datasets is a computationally challenging task. In many interesting applications, the domain dimensionality is such a...
Antonino Freno, Edmondo Trentin, Marco Gori
ISCA
2010
IEEE
336views Hardware» more  ISCA 2010»
15 years 7 months ago
Reducing cache power with low-cost, multi-bit error-correcting codes
Technology advancements have enabled the integration of large on-die embedded DRAM (eDRAM) caches. eDRAM is significantly denser than traditional SRAMs, but must be periodically r...
Chris Wilkerson, Alaa R. Alameldeen, Zeshan Chisht...
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