Failures in plan execution can be attributed to errors in the execution of plan steps or violations of the plan structure. The structure of a plan prescribes which actions have to...
Cees Witteveen, Nico Roos, Adriaan ter Mors, Xiaoy...
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
We present a new framework for artificial life involving physically simulated, three-dimensional blocks called Division Blocks. Division Blocks can grow and shrink, divide and fo...
Generating a random sampling of program trees with specified function and terminal sets is the initial step of many program evolution systems. I present a theoretical and experim...
A number of heuristics have been used in Learning Classifier Systems to initialise parameters of new rules, to adjust fitness of parent rules when they generate offspring, and ...