Making it easier to design interactions between agents and humans is essential for realizing multi-agent simulations of social phenomena such as group dynamics. To realize large-s...
Dealing with imprecise information is a common characteristic in real-world problems. Specifically, when the source of the information are physical sensors, a level of noise in t...
Environmental factors affecting shared spaces are typically designed to appeal to the broadest audiences they are expected to serve, ignoring the preferences of the people actuall...
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
From a multiagent viewpoint, a workflow is a dynamic set of tasks performed by a set of agents to reach a shared goal. We show herein that commitments among agents can be used to ...