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ATAL
2003
Springer
15 years 3 months ago
Rational action in agent programs with prioritized goals
Agent theories and agent programs are two very different styles of specification of agent behavior. The former are declarative in nature, while the latter have an imperative fl...
Sebastian Sardiña, Steven Shapiro
DAGM
2003
Springer
15 years 3 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
ECAI
1998
Springer
15 years 2 months ago
What You See Is What You Meant: direct knowledge editing with natural language feedback
Many kinds of knowledge-based system would be easier to develop and maintain if domain experts (as opposed to knowledge engineers) were in a position to define and edit the knowled...
Richard Power, Donia Scott, Roger Evans
AIPS
2008
15 years 7 days ago
Generative Planning for Hybrid Systems Based on Flow Tubes
When controlling an autonomous system, it is inefficient or sometimes impossible for the human operator to specify detailed commands. Instead, the field of AI autonomy has develop...
Hui X. Li, Brian C. Williams
AIPS
2008
15 years 7 days ago
Learning Relational Decision Trees for Guiding Heuristic Planning
The current evaluation functions for heuristic planning are expensive to compute. In numerous domains these functions give good guidance on the solution, so it worths the computat...
Tomás de la Rosa, Sergio Jiménez, Da...