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UIST
1998
ACM
15 years 8 months ago
Path Drawing for 3D Walkthrough
This paper presents an interaction technique for walkthrough in virtual 3D spaces, where the user draws the intended path directly on the scene, and the avatar automatically moves...
Takeo Igarashi, Rieko Kadobayashi, Kenji Mase, Hid...
CHI
2009
ACM
16 years 4 months ago
Graspables: grasp-recognition as a user interface
The Graspables project is an exploration of how measuring the way people hold and manipulate objects can be used as a user interface. As computational ability continues to be impl...
Brandon T. Taylor, V. Michael Bove Jr.
HUC
2007
Springer
15 years 10 months ago
A Long-Term Evaluation of Sensing Modalities for Activity Recognition
We study activity recognition using 104 hours of annotated data collected from a person living in an instrumented home. The home contained over 900 sensor inputs, including wired r...
Beth Logan, Jennifer Healey, Matthai Philipose, Em...
CEC
2008
IEEE
15 years 6 months ago
Evosphere: Evolutionary dynamics in a population of fighting virtual creatures
It is often suggested that traditional models of artificial evolution, based on explicit, human-defined fitness functions, are fundamentally more restricted and less creative than ...
Thomas Miconi
SMC
2007
IEEE
224views Control Systems» more  SMC 2007»
15 years 10 months ago
Complex networks as control paradigm for complex systems
—Rooted in a deep understanding of their major properties, a control paradigm for complex systems is proposed based on latest advances in modeling the dynamics of complex network...
Stefan Grobbelaar, Mihaela Ulieru