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» Sequential Learning of Layered Models from Video
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HUMO
2000
Springer
15 years 3 months ago
Modeling the Constraints of Human Hand Motion
Hand motion capturing is one of the most important parts of gesture interfaces. Many current approaches to this task generally involve a formidable nonlinear optimization problem ...
John Y. Lin, Ying Wu, Thomas S. Huang
CVPR
2007
IEEE
16 years 1 months ago
Filtered Component Analysis to Increase Robustness to Local Minima in Appearance Models
Appearance Models (AM) are commonly used to model appearance and shape variation of objects in images. In particular, they have proven useful to detection, tracking, and synthesis...
Fernando De la Torre, Alvaro Collet, Manuel Quero,...
106
Voted
FDG
2009
ACM
15 years 6 months ago
Emphasizing soft skills and team development in an educational digital game design course
Engineering education has evolved from providing students solely with technical skills to providing them with courses that provide students with the non-technical “soft skillsâ€...
Quincy Brown, Frank J. Lee, Suzanne Alejandre
87
Voted
FGR
2002
IEEE
189views Biometrics» more  FGR 2002»
15 years 4 months ago
Clustering Contextual Facial Display Sequences
We describe a method for learning classes of facial motion patterns from video of a human interacting with a computerized embodied agent. The method also learns correlations betwe...
Jesse Hoey
100
Voted
ICCV
2011
IEEE
13 years 11 months ago
Gaussian Process Regression Flow for Analysis of Motion Trajectories
Recognition of motions and activities of objects in videos requires effective representations for analysis and matching of motion trajectories. In this paper, we introduce a new r...
Kihwan Kim, Dongryeol Lee, Irfan Essa