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DSRT
2000
IEEE
15 years 7 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
124
Voted
NOMS
2000
IEEE
101views Communications» more  NOMS 2000»
15 years 7 months ago
Using mobile agents for network performance management
Mobile agent frameworks have attracted a lot of attention in recent years, seen as counterparts of static distributed object frameworks but allowing also for object or agent mobil...
Christos Bohoris, George Pavlou, Haitham S. Cruick...
SEKE
1994
Springer
15 years 7 months ago
Rule firing with metarules
We describe a technique for the control of production rules firing in an object-oriented setting. This technique is based on the separation of control rules from ordinary domain r...
François Pachet, Jean-François Perro...
120
Voted
ECTEL
2006
Springer
15 years 7 months ago
Finding Communities of Practice from User Profiles Based on Folksonomies
User profiles can be used to identify persons inside a community with similar interests. Folksonomy systems allow users to individually tag the objects of a common set (e.g., web p...
Jörg Diederich, Tereza Iofciu
156
Voted
DICTA
2007
15 years 4 months ago
Tracking with Multiple Cameras for Video Surveillance
The large shape variability and partial occlusions challenge most object detection and tracking methods for nonrigid targets such as pedestrians. Single camera tracking is limited...
Manas Kamal Bhuyan, Brian C. Lovell, Abbas Bigdeli