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PPOPP
2003
ACM
15 years 8 months ago
Using generative design patterns to generate parallel code for a distributed memory environment
A design pattern is a mechanism for encapsulating the knowledge of experienced designers into a re-usable artifact. Parallel design patterns reflect commonly occurring parallel co...
Kai Tan, Duane Szafron, Jonathan Schaeffer, John A...
JAIR
2010
77views more  JAIR 2010»
15 years 1 months ago
Resource-Driven Mission-Phasing Techniques for Constrained Agents in Stochastic Environments
Because an agent’s resources dictate what actions it can possibly take, it should plan which resources it holds over time carefully, considering its inherent limitations (such a...
E. H. Durfee Wu, Edmund H. Durfee
CVPR
2008
IEEE
16 years 5 months ago
Kernel-based learning of cast shadows from a physical model of light sources and surfaces for low-level segmentation
In background subtraction, cast shadows induce silhouette distortions and object fusions hindering performance of high level algorithms in scene monitoring. We introduce a nonpara...
André Zaccarin, Nicolas Martel-Brisson
AIED
2009
Springer
15 years 10 months ago
A VR Environment for Assessing Dental Surgical Expertise
Traditional methods of dental surgical skills training and assessment are being challenged by complications such as unavailability of expert supervision and the subjective manner o...
Phattanapon Rhienmora, Peter Haddawy, Siriwan Sueb...
IEEESCC
2008
IEEE
15 years 9 months ago
GSMA based Automated Negotiation Model for Grid Scheduling
In order to co-ordinate multiple resource providers in grid environment to meet a common objective, support for negotiation is needed to establish a contract between the users and...
Ponnuram Balakrishnan, S. Thamarai Selvi, Gnanapra...