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» Sequential circuits for program analysis
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EUROPAR
2009
Springer
15 years 4 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
113
Voted
FPCA
1995
15 years 1 months ago
Pi-Calculus, Dialogue Games and PCF
Game semantics is an unusual denotational semantics in that it captures the intensional (or algorithmic) and dynamical aspects of the computation. This makes it an ideal semantica...
J. M. E. Hyland, C.-H. Luke Ong
111
Voted
OSDI
2008
ACM
15 years 16 days ago
DryadLINQ: A System for General-Purpose Distributed Data-Parallel Computing Using a High-Level Language
DryadLINQ is a system and a set of language extensions that enable a new programming model for large scale distributed computing. It generalizes previous execution environments su...
Yuan Yu, Michael Isard, Dennis Fetterly, Mihai Bud...
71
Voted
CODES
2009
IEEE
15 years 5 months ago
A variation-tolerant scheduler for better than worst-case behavioral synthesis
– There has been a recent shift in design paradigms, with many turning towards yield-driven approaches to synthesize and design systems. A major cause of this shift is the contin...
Jason Cong, Albert Liu, Bin Liu
93
Voted
ISLPED
2006
ACM
99views Hardware» more  ISLPED 2006»
15 years 4 months ago
Thermal via allocation for 3D ICs considering temporally and spatially variant thermal power
All existing methods for thermal-via allocation are based on a steady-state thermal analysis and may lead to excessive number of thermal vias. This paper develops an accurate and ...
Hao Yu, Yiyu Shi, Lei He, Tanay Karnik