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NETGAMES
2006
ACM
15 years 10 months ago
Towards public server MMOs
While massively multiplayer on-line games (MMOs) are enormously popular, their use of the client-server architecture causes them to suffer from scalability issues and high mainte...
Chris Chambers, Wu-chang Feng, Wu-chi Feng
117
Voted
SIGMOD
2005
ACM
108views Database» more  SIGMOD 2005»
15 years 9 months ago
A high-performance, transactional filestore for application servers
There is a class of data, including messages and business workflow state, for which conventional monolithic databases are less than ideal. Performance and scalability of Applicati...
Bill Gallagher, Dean Jacobs, Anno Langen
ISPASS
2003
IEEE
15 years 9 months ago
On evaluating request-distribution schemes for saving energy in server clusters
Power-performance optimization is a relatively new problem area particularly in the context of server clusters. Poweraware request distribution is a method of scheduling service r...
Karthick Rajamani, Charles Lefurgy
IOR
2007
82views more  IOR 2007»
15 years 4 months ago
Compensating for Failures with Flexible Servers
We consider the problem of maximizing capacity in a queueing network with flexible servers, where the classes and servers are subject to failure. We assume that the interarrival ...
Sigrún Andradóttir, Hayriye Ayhan, D...
QUESTA
2002
86views more  QUESTA 2002»
15 years 3 months ago
Optimality of D-Policies for an M/G/1 Queue with a Removable Server
We consider an M/G/1 queue with a removable server. When a customer arrives, the workload becomes known. The cost structure consists of switching costs, running costs, and holding ...
Eugene A. Feinberg, Offer Kella