While massively multiplayer on-line games (MMOs) are enormously popular, their use of the client-server architecture causes them to suffer from scalability issues and high mainte...
There is a class of data, including messages and business workflow state, for which conventional monolithic databases are less than ideal. Performance and scalability of Applicati...
Power-performance optimization is a relatively new problem area particularly in the context of server clusters. Poweraware request distribution is a method of scheduling service r...
We consider the problem of maximizing capacity in a queueing network with flexible servers, where the classes and servers are subject to failure. We assume that the interarrival ...
We consider an M/G/1 queue with a removable server. When a customer arrives, the workload becomes known. The cost structure consists of switching costs, running costs, and holding ...