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WM
2003
14 years 11 months ago
Knowledge discovery methods
: Coping with complex and dynamic environments forces companies to invest in the resource knowledge for the maintenance of their operational reliability; they have to create and to...
Stefan Smolnik
GAMEON
2000
14 years 11 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
IFIP3
1998
151views Education» more  IFIP3 1998»
14 years 11 months ago
Conceptual Workflow Modelling for Remote Courses
Development of a wide spread project intended to teaching Computer Science, integrating a considerable number of students all over a country with big geographical extension and sc...
José Palazzo M. de Oliveira, Mariano Nicola...
ISMB
1998
14 years 11 months ago
Advanced Query Mechanisms for Biological Databases
Existing query interfaces for biological databases are either based on fixed forms or textual query languages. Users of a fixed form-based query interface are limited to performin...
I-Min A. Chen, Anthony Kosky, Victor M. Markowitz,...
WSC
2000
14 years 11 months ago
Developing a national allocation model for cadaveric kidneys
The UNOS Kidney Allocation Model (UKAM) is a software tool for the simulation and analysis of national cadaveric kidney and kidney-pancreas allocation policies for transplantation...
Sarah E. Taranto, Ann M. Harper, Erick B. Edwards,...
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