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NETGAMES
2005
ACM
15 years 3 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
LISA
2004
14 years 11 months ago
Experience in Implementing an HTTP Service Closure
One ideal of configuration management is to specify only desired behavior in a high-level language, while an automatic configuration management system assures that behavior on an ...
Steven Schwartzberg, Alva L. Couch
MM
2004
ACM
147views Multimedia» more  MM 2004»
15 years 3 months ago
Implementation and evaluation of EXT3NS multimedia file system
The EXT3NS is a scalable file system designed to handle video streaming workload in large-scale on-demand streaming services. It is based on a special H/W device, called Network-S...
Baik-Song Ahn, Sung-Hoon Sohn, Chei-Yol Kim, Gyu-I...
USENIX
2004
14 years 11 months ago
Monkey See, Monkey Do: A Tool for TCP Tracing and Replaying
The performance of popular Internet Web services is governed by a complex combination of server behavior, network characteristics and client workload
Yu-Chung Cheng, Urs Hölzle, Neal Cardwell, St...
ICC
2007
IEEE
171views Communications» more  ICC 2007»
15 years 4 months ago
On the Performance of the AAA Systems in 3G Cellular Networks
— This paper analyzes the performance of a system architecture for the Authentication, Authorization, and Accounting (AAA), in a scenario where 3G users generate traffic and invo...
Said Zaghloul, Admela Jukan