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» Server-Side Design Principles for Scalable Internet Systems
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ESCIENCE
2006
IEEE
15 years 4 months ago
A Middleware Framework for Maximum Likelihood Evaluation over Dynamic Grids
We have designed a maximum likelihood fitter using the actor model to distribute the computation over a heterogeneous network. The prototype implementation uses the SALSA program...
Wei-Jen Wang, Kaoutar El Maghraoui, John Cummings,...
ICDCSW
2005
IEEE
15 years 3 months ago
Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users...
Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Sait...
SENSYS
2006
ACM
15 years 4 months ago
The tenet architecture for tiered sensor networks
Most sensor network research and software design has been guided by an architectural principle that permits multi-node data fusion on small-form-factor, resource-poor nodes, or mo...
Omprakash Gnawali, Ki-Young Jang, Jeongyeup Paek, ...
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SAC
1998
ACM
15 years 2 months ago
Evaluating HyperDisco as an infrastructure for digital libraries
This paper describes a hypermedia infrastructure, called HyperDisco, designed to address important issues such as integration, collaboration, versioning, scalability, openness, di...
Uffe Kock Wiil
SIGCOMM
2009
ACM
15 years 4 months ago
Matchmaking for online games and other latency-sensitive P2P systems
– The latency between machines on the Internet can dramatically affect users’ experience for many distributed applications. Particularly, in multiplayer online games, players s...
Sharad Agarwal, Jacob R. Lorch