Sciweavers

4447 search results - page 623 / 890
» Service Interaction Patterns
Sort
View
GAMEON
2009
15 years 4 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
HCI
2009
15 years 4 months ago
Augmenting Sticky Notes as an I/O Interface
The design and implementation of systems that combine both the utilities of the digital world as well as intrinsic affordances of traditional artifacts are challenging. In this pap...
Pranav Mistry, Pattie Maes
190
Voted
HCI
2009
15 years 4 months ago
Developing, Deploying and Assessing Usage of a Movie Archive System among Students of Film Studies
This paper describes our work in developing a movie browser application for students of Film Studies at our University. The aim of our work is to address the issues that arise when...
Nazlena Mohamad Ali, Alan F. Smeaton, Hyowon Lee, ...
HCI
2009
15 years 4 months ago
A Multiple-Aspects Visualization Tool for Exploring Social Networks
Social network analysis (SNA) has been used to study the relationships between actors in social networks, revealing their features and patterns. In most cases, nodes and edges in g...
Jie Gao, Kazuo Misue, Jiro Tanaka
HCI
2009
15 years 4 months ago
Seeing the World through an Expert's Eyes: Context-Aware Display as a Training Companion
Responsive Adaptive Display Anticipates Requests (RADAR) is a domain general system that learns to highlight an individual's preferred information displays, given the current ...
Marc T. Tomlinson, Michael Howe, Bradley C. Love