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» Session 7: Demonstrations
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SMI
2006
IEEE
15 years 3 months ago
Semi-Interactive Morphogenesis
This paper presents a method to simulate growth phenomena, and its application to the modeling of complex organic shapes (e.g., plants organs) and folded surfaces. Our main contri...
Jean Combaz, Fabrice Neyret
ADC
2006
Springer
188views Database» more  ADC 2006»
15 years 3 months ago
Discovering task-oriented usage pattern for web recommendation
Web transaction data usually convey user task-oriented behaviour pattern. Web usage mining technique is able to capture such informative knowledge about user task pattern from usa...
Guandong Xu, Yanchun Zhang, Xiaofang Zhou
CIG
2005
IEEE
15 years 3 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
ACMACE
2005
ACM
15 years 3 months ago
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games
As smart players often win MMOG sessions by adopting frantic gaming strategies along the game evolution, also the system activities concerned with the distributed support of MMOGs...
Stefano Ferretti, Marco Roccetti
AIED
2005
Springer
15 years 3 months ago
Engagement tracing: using response times to model student disengagement
Time on task is an important predictor for how much students learn. However, students must be focused on their learning for the time invested to be productive. Unfortunately, stude...
Joseph E. Beck