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95
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CVGIP
2006
106views more  CVGIP 2006»
14 years 10 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee
96
Voted
GPEM
2002
104views more  GPEM 2002»
14 years 10 months ago
Genetic Programming-based Construction of Features for Machine Learning and Knowledge Discovery Tasks
In this paper we use genetic programming for changing the representation of the input data for machine learners. In particular, the topic of interest here is feature construction i...
Krzysztof Krawiec
TSMC
1998
96views more  TSMC 1998»
14 years 10 months ago
The MDS-ANAVA technique for assessing knowledge representation differences between skill groups
—Knowledge representation is one of important factors that determine human performance on cognitive tasks. Due to different levels of experience, different groups of people may d...
Nong Ye
ISAAC
2010
Springer
253views Algorithms» more  ISAAC 2010»
14 years 8 months ago
Solving Two-Stage Stochastic Steiner Tree Problems by Two-Stage Branch-and-Cut
Abstract. We consider the Steiner tree problem under a 2-stage stochastic model with recourse and finitely many scenarios (SSTP). Thereby, edges are purchased in the first stage wh...
Immanuel M. Bomze, Markus Chimani, Michael Jü...
GLOBECOM
2009
IEEE
15 years 5 months ago
Maximizing Lifetime of Sensor-Target Surveillance in Wireless Sensor Networks
—The paper addresses the maximal lifetime problem in sensor-target surveillance networks. Given a set of sensors and targets in an Euclidean plane, each sensor can watch all targ...
Hai Liu, Xiaowen Chu, Yiu-Wing Leung, Xiaohua Jia,...