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AAAI
2012
13 years 6 days ago
Learning Games from Videos Guided by Descriptive Complexity
In recent years, several systems have been proposed that learn the rules of a simple card or board game solely from visual demonstration. These systems were constructed for speciï...
Lukasz Kaiser
BMCBI
2005
125views more  BMCBI 2005»
14 years 9 months ago
DIALIGN-T: An improved algorithm for segment-based multiple sequence alignment
Background: We present a complete re-implementation of the segment-based approach to multiple protein alignment that contains a number of improvements compared to the previous ver...
Amarendran R. Subramanian, Jan Weyer-Menkhoff, Mic...
ISCA
2005
IEEE
144views Hardware» more  ISCA 2005»
15 years 3 months ago
Scalable Load and Store Processing in Latency Tolerant Processors
Memory latency tolerant architectures support thousands of in-flight instructions without scaling cyclecritical processor resources, and thousands of useful instructions can compl...
Amit Gandhi, Haitham Akkary, Ravi Rajwar, Srikanth...
IPSN
2005
Springer
15 years 3 months ago
eBlocks - an enabling technology for basic sensor based systems
—We describe the development of a set of embedded system building blocks, known as eBlocks. An eBlock network can be viewed as a basic form of sensor network that can be develope...
Susan Cotterell, Ryan Mannion, Frank Vahid, Harry ...
DATE
1999
IEEE
172views Hardware» more  DATE 1999»
15 years 2 months ago
An Object-Based Executable Model for Simulation of Real-Time Hw/Sw Systems
This paper describes a simulation technique for RealTime Hw/Sw systems based on an object executable model. It allows designers to seamlessly estimate and verify their solutions f...
Olivier Pasquier, Jean Paul Calvez