Increasing complexity of real-time systems, and demands for enabling their configurability and tailorability are strong motivations for applying new software engineering principle...
Traditional data structure designs, whether lock-based or lock-free, provide parallelism via fine grained synchronization among threads. We introduce a new synchronization paradi...
Danny Hendler, Itai Incze, Nir Shavit, Moran Tzafr...
Editing facial expressions of virtual characters is quite a complex task. The face is made up of many muscles, which are partly activated concurrently. Virtual faces with human exp...
We explain how modern programmable logic devices have capabilities that are well suited for them to assume a central role in the implementation of networked systems, now and in th...
Gordon J. Brebner, Philip James-Roxby, Eric Keller...
A graphical discrete event simulation library is proposed for system simulation that is based on interacting concurrent processes. This library works with EXTEND (Imagine That Inc...