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» Shader Performance Analysis on a Modern GPU Architecture
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FPL
2010
Springer
134views Hardware» more  FPL 2010»
14 years 7 months ago
GPU Versus FPGA for High Productivity Computing
Heterogeneous or co-processor architectures are becoming an important component of high productivity computing systems (HPCS). In this work the performance of a GPU based HPCS is c...
David Huw Jones, Adam Powell, Christos-Savvas Boug...
EDBT
2010
ACM
155views Database» more  EDBT 2010»
15 years 25 days ago
Suffix tree construction algorithms on modern hardware
Suffix trees are indexing structures that enhance the performance of numerous string processing algorithms. In this paper, we propose cache-conscious suffix tree construction algo...
Dimitris Tsirogiannis, Nick Koudas
CF
2009
ACM
15 years 4 months ago
Wave field synthesis for 3D audio: architectural prospectives
In this paper, we compare the architectural perspectives of the Wave Field Synthesis (WFS) 3D-audio algorithm mapped on three different platforms: a General Purpose Processor (GP...
Dimitris Theodoropoulos, Catalin Bogdan Ciobanu, G...
IPPS
2008
IEEE
15 years 3 months ago
Massive supercomputing coping with heterogeneity of modern accelerators
Heterogeneous supercomputers with combined general purpose and accelerated CPUs promise to be the future major architecture due to their wideranging generality and superior perfor...
Toshio Endo, Satoshi Matsuoka
CLUSTER
2009
IEEE
15 years 4 months ago
Message passing for GPGPU clusters: CudaMPI
—We present and analyze two new communication libraries, cudaMPI and glMPI, that provide an MPI-like message passing interface to communicate data stored on the graphics cards of...
Orion S. Lawlor