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» Shadows for cel animation
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77
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ACMACE
2005
ACM
15 years 3 months ago
Transforming your shadow into colorful visual media: multi-projection of complementary colors
This paper proposes a real-time system that transforms your shadows on a floor into colorful visual media. This system is based on the effect of complementary color and multipro...
Yugo Minomo, Yasuaki Kakehi, Makoto Iida
116
Voted
PG
2007
IEEE
15 years 4 months ago
Real-Time Approximate Subsurface Scattering on Graphics Hardware
This paper presents an image-space approximation technique for real-time subsurface scattering. We first create transmitted irradiance samples on shadow maps and then estimate si...
Hyunwoo Ki, Jihye Lyu, Kyoungsu Oh
70
Voted
CGF
2010
105views more  CGF 2010»
14 years 10 months ago
Visibility Editing For All-Frequency Shadow Design
We present an approach for editing shadows in all-frequency lighting environments. To support artistic control, we propose to decouple shadowing from lighting and focus on providi...
Juraj Obert, Fabio Pellacini, Sumanta N. Pattanaik
100
Voted
VIS
2004
IEEE
168views Visualization» more  VIS 2004»
15 years 11 months ago
On the Role of Color in the Perception of Motion in Animated Visualizations
Although luminance contrast plays a predominant role in motion perception, significant additional effects are introduced by chromatic contrasts. In this paper, relevant results fr...
Daniel Weiskopf
75
Voted
VIIP
2001
14 years 11 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...